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Old Sep 14, 2006, 11:05 AM // 11:05   #421
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Quote:
Originally Posted by Ren Wuying
What is a good R/Me touch ranger build in PvE?
There isn't one I know of. Touchers are R/N. Necro second for the touch skills (Vampiric Touch and Vampiric Bite) to do life stealing damage/healing.
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Old Sep 14, 2006, 12:41 PM // 12:41   #422
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I'm new to this whole touch ranger concept, somebody was explaining me earlier ingame that it's R/Me and not R/N.

I tried finding info on the forums, but couldn't find exact build for such setup.
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Old Sep 14, 2006, 04:04 PM // 16:04   #423
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Mesmers do not have that many touch skills, and those that they do have are not spammable.

Rangers, themselves have only one touch skill, again not spammable.

The concept of the Touch Ranger is simple, clever but simple, revolving around the spamming of two skills to damage the enemy and heal oneself.

The two skills are life stealing from the Blood line... ignores armor, and cannot be evaded or blocked. Normally expensive to run (and especially to spam), but with high Expertise to reduce the energy cost of skills (non-spells), the two quick recharging skills become very spammable.

I think it's a very clever build that has pretty much everything you need... damage, self heal, evasion, and energy management. Of course, like any other build, it has its strengths, and it has its weaknesses.

Last edited by Yakumo; Sep 14, 2006 at 04:06 PM // 16:06..
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Old Sep 15, 2006, 07:57 AM // 07:57   #424
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Thanks for the help, i understand how it works now.
What would be a good setup, including attribute points?

Expertise 12 +
... ?

Dodge
Whirling defence
Vampiric Touch
Vampiric Bite
... ?
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Old Sep 15, 2006, 08:43 AM // 08:43   #425
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There's pretty much only one setup for attribute points.

This thread has a lot of information (including a build and weapon sets on the first page): http://www.guildwarsguru.com/forum/s....php?t=3056267

For PvE, I usually take Troll Unguent and Rez Sig for the last two skills, but they can be whatever you like.

Have fun...
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Old Sep 16, 2006, 09:56 AM // 09:56   #426
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i hate touch rangers and would never lower myself to use them in pvp. i have more respect for my skill base.

but...........

ive discovered that they rock in solo farming. all but a couple a bosses fall to my cowardly ranger build
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Old Sep 16, 2006, 09:36 PM // 21:36   #427
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Quote:
Originally Posted by Conan Soulreaver
i hate touch rangers and would never lower myself to use them in pvp. i have more respect for my skill base.

but...........

ive discovered that they rock in solo farming. all but a couple a bosses fall to my cowardly ranger build
Yeah, especailly for non-55able bosses like Cultist Rajazan. Rajazan's Fervor sells for 20k I think.
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Old Sep 16, 2006, 09:56 PM // 21:56   #428
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Quote:
Originally Posted by byteme!
Having used touch ranger many times. I have to say SS "alone" does absolutely nothing to stop me from doing what I do.
True, my experiances tell me the same thing. Unless of course they use Backfire on you so you can't use your OoB, SS doesn't work for very much.

Quote:
Originally Posted by bytheme!
Btw being knocked down does nothing since I usually get right back up and heal myself anyways UNLESS I'm being spiked by everyone.
Being knocked down by a warrior with a hammer and Irresistable Blow will mean that you get knocked down for 3 seconds. Yuo have a 3 second time frame for touching, then are knocked down again, this is plenty of time for the warrior to kill you. This is only if you're in a stance. Other knockdowns like shock are usually followed by somebody kiting out of teh way and using a speed stance. Theirs will usually last more or less as long as yours, and they have a 2-3 second head start.

Quote:
Originally Posted by bytheme!
Wild Blow on my poor ass? So I lost 1 stance. Oh well I got more. Wild Blow on me again? Got another one or my first stance has already recharged. Time management is what I call it.
Umm.... Correct me if I'm wrong but Wild Blow recharges in 4-6 seconds, unlike your stances which recharge in about 60 for whirling def and 45 for Lightning Reflexes if you're using it. Wild Blow will put both of them down and you won't be able to evade.

Quote:
Originally Posted by bytheme!
Ice snares? Lots of Touch Ranger hate? I'll keep you occupied long enough for the rest of my team to do what they gotta do while 1+ people are focusing their time on me.
Umm.... Ice snares will keep you occupied for quite a while, Tenai's Crystals gives you about 6 seconds of being slow, and it recharges quickly. They'll usually just hit you once and then go onto another enemy.

Quote:
Originally Posted by bytheme!
Kiting? The longer you kite the less of a problem you are to me and anyone else since you won't be doing very much but dodging me. Should you decide to cast a spell, attack etc... I'll swarm in for some nice touching.
Kiting will mitigate the damage of ANY close ranged unit. If your opponent casts a spell, they'll just start kiting again, you'll get in about 2-3 touches. Using a stance, dmg will still be mitigated.

I know you aren't reading anymore, I just wanted to disprove this post so people don't get the wrong idea about touchies.
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Old Sep 17, 2006, 08:15 PM // 20:15   #429
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Quote:
Originally Posted by pintpointfive
Obviously, he could run arcane larceny/thievery.

Your lack of knowledge is disturbing.

...Stupid touchers >.>
I may have missed something, but the last 99 times that I used arcane thievery it was incapable of stealing skills...just spells. Vampiric Touch and Vampiric Bite are skills.
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Old Sep 18, 2006, 03:19 PM // 15:19   #430
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If there is a Vampiric Kiss skill copying the vamp touch/vamp bite effect in Nightfall, I am going to laugh, and laugh, and laugh.
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Old Sep 19, 2006, 12:31 AM // 00:31   #431
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Quote:
Originally Posted by Robin_Anadri
If there is a Vampiric Kiss skill copying the vamp touch/vamp bite effect in Nightfall, I am going to laugh, and laugh, and laugh.
LOL that'd be halarious. All it'll do to touchies is make them available for people with only 2 campaigns, it'd be way too energy intensive for the current touchie build.
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Old Sep 19, 2006, 01:32 AM // 01:32   #432
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I had so much fun killing touch rangers with my 'sin during the AB weekend.
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Old Sep 22, 2006, 02:47 PM // 14:47   #433
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i guess ANET has read this thread!

Quote:
"Cant touch this!" paragon shout

Without a solid counter to touch-type skills, we decided to add a new Paragon shout called "Can't Touch This," which causes touch skills used on friends within earshot to completely fail. This will allow players to counter skills like Blackout, Shock, or Vampiric Touch more effectively.

so now we can all stop whining about touch rangers right?
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Old Sep 24, 2006, 06:05 AM // 06:05   #434
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Well, I have a feeling that there aren't going to be as many Paragons as there will be Dervishes, since Dervishes look coolerand therefore attract the 80% of the gw population that only cares about what looks good. PLUS that wouldn't exactly be a staple in a paragon ra or ab build.
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Old Sep 24, 2006, 08:55 AM // 08:55   #435
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The fact the skill exists will lower amount of touchers.
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Old Sep 25, 2006, 02:07 AM // 02:07   #436
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wait till the dervish mania will calm down after ~1 mounth after the release and people will start considering capabilities and not "fasion" only....

just like it happened with assassins and Rits... first there was a swamp of assassins cuz they were "cool", then ppl realised that the rit is much better

so give it some time
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Old Sep 28, 2006, 03:01 PM // 15:01   #437
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Sins can't counter touchers... They just can't trust me I've tried. Sins have to be close to a toucher to cripple or do damage.

Although sins can spike better than a toucher, the toucher can counter any combination of 2-3 skills with just one of his own.

If you get close to one they will use "dodge" To try and stop you spiking You can kick this out with wild blow... Not a problem. You try and disrupt them with your sin and you get bitten. You knock them over You get bitten, You cripple them and cover them head to toe in extreme damage and conditions to stop a monk from healing them.

and they then plauge touch you because of your proximity and bite you to heal dispite there deep wound. So I doubt strongly that there is a sin build that can take a toucher

Elems are also kinda feeble at countering touchers the only thing I've seen work are Icy prison + Water trident whitch requires alot of resources to be effective and is frankly usless against most other things. Like Capping points.

They definatly need a rebalancing I dunno about a nerfing tho (As an elem and a Sin I know first hand how horribly unfair an OTT nerf is.)

It wouldn't have to be much just somthing simple like make stolen health class as actual healing. Then they have to endure the pain everyone else feels when under deep wound and a good effective counter to them becomes Scourge healing.

Last edited by Pebbles; Sep 28, 2006 at 03:05 PM // 15:05..
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Old Sep 28, 2006, 03:08 PM // 15:08   #438
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Touchers are easy for a sin to kill, I can do it with my A/E shock build, Using way of the fox to bypass stances and ending AoD b4 he gets up and uses plague touch. Very easy.
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